Mr. Hopp's Playhouse

"Every kid has that one toy that scares them. Imagine if it came to life."

- The game's description.

Mr. Hopp's Playhouse is an indie survival horror game developed by Moonbit Studios and the first installment in the series.

Summary
After being gifted a toy rabbit, Mr. Hopp, by Ruby's deceased grandmother, Nana Esther, Ruby takes a strong dislike to the toy due to his eerie appearance. After begging her father to take Mr. Hopp out of her room one night, Ruby is gently reassured and is comforted by being told that her nightlight will be left on. However, things take a dark route when her father leaves the room and her nightlight begins to flicker. After the flickering of her nightlight stops, it is revealed that Mr. Hopp has vanished along with her parents.

"Head to parents' room"
The game begins with Ruby in her bedroom, tasked with finding her parents' room. A teddy bear is strewn on the floor in her room; stepping on it will emit a loud squeak. The player is warned that stepping on toys will attract Ruby "unwanted attention" (this is important later). Ruby must search for her parents' room. If she goes to the far end of the attic, she will see yellow eyes in the dark. Approaching will cause them to go away. As she arrives in her parents', Ruby realises that her parents have disappeared.

"Make your way back to bed"
Ruby heads back to bed, but as she goes, she will witness Mr. Hopp as a giant, demonic humanoid creature. He stalks between walls and doorways, and may be avoided by hiding behind objects. Being caught out in the open whilst Mr. Hopp is out will trigger a jumpscare, and the player is sent back to their last checkpoint.

"Leave the House"
Ruby will be instructed to escape, but now Mr. Hopp is on the prowl. Throughout the house, all of her toys have been scattered and emit noise whenever she steps on them. She will need to jump over the toys, or Mr. Hopp will immediately be drawn to her location. In order to escape him, Ruby must either outrun him to another room, or hide when he approaches. The living room is the most open area in the house; Mr. Hopp has the highest chance of catching Ruby here. When she makes it to the front door, which happens to be locked, Ruby will hear the cries of her mother.

"Find Ruby's mother"
Despite this task, Ruby's mother is never actually found in-game.

If Ruby looks in the drawer to the right, she will find a key to the basement. To enter the basement, go to the kitchen and enter the door to the left. Next to it is calendar (which will also be important later). Enter the basement and go to the far end of it to find a tape recorder. Mr. Hopp briefly appears in the corridors as a mini-jumpscare.

"Find tapes (1/6)"
To find the first tape, Ruby must go back upstairs, and go to the mirror next to the parents' bedroom.

"Find tapes (2/6)"
When Mr. Hopp is seen again, his eyes become blackened pits, and now has a different jumpscare. The next tape is at far end of left side of the upper hallway.

"Find tapes (3/6)"
Ruby will look for the next tape, but it has gone quiet, as if Mr. Hopp has disappeared. But in an attempt to get her, Mr. Hopp actually punches a hole through the wall, and his music starts playing again. Ruby must freeze in place to avoid the arm. The third tape is next to the front door.

"Find tapes (4/6)"
The next tape is in the kitchen.

"Find tapes (5/6)"
As Ruby tries to leave, Mr. Hopp's arm comes out from the floor. To find the next tape, make your way to the attic, as a deteriorating Mr. Hopp continues to hunt for her.

"Find tapes (6/6)"
The final tape is in the parents' room. When Ruby enters, she will see the room empty, the bed splattered with blood and a horrific spider-like Mr. Hopp crawling towards her. She only has seconds before the spider monster attacks her; exiting the room will not cause Mr. Hopp to follow. Re-entering renders the room empty of threat.

"Find the key"
To enter Ruby's parents' closet, she will need to find the key. As the sixth tape informs her, she will need to go to the houseplant near where Mr. Hopp punched through the wall. The calendar in the kitchen clues Ruby on how to open the safe, revealing the code: 1-8-0-4. Ruby will receive her slingshot. A dark hand rises from the parents' room, which the player can shoot.

"Find Mr. Hopp"
Ruby is tasked to go head-to-head with Mr. Hopp. She must shoot him a total of 6 times to defeat him. Failure to do so will result in a jumpscare. Succeeding to do so causes Mr. Hopp to seemingly disintegrate.

"Escape the House"
As Ruby tries and leave the house, she will hear the familiar voice of her deceased Nana and see her in the distance. If Ruby walks up to her, she will be forced to run away as Nana is grabbed by Mr. Hopp, now a gigantic monster, demanding Ruby to play with him.

Endings
To see endings, click and go to Endings.

Trivia

 * Despite being the first installment in the series, Mr. Hopp's Playhouse is the sequel to Mr. Hopp's Playhouse 2.